Specifications

Technical
Specification |
- Graphics engine: x4 PCI Express
- Graphics configuration: Dedicated stimulus display (the ViSaGe is
not a replacement PC graphics card and does not run Windows)
- Video output: 14 bit video DACs; 14 bit resolution per colour channel;
160MHz pixel clock; 200kHz line scan rate; 200Hz frame
rate
- Display memory: 256MB video memory; configured as 32 bits per pixel;
separate pixel and overlay planes
- Offscreen memory: Dependent on PC RAM; used for storage of precalculated
image sequences
|
Connectivity |
- Digital I/O: Ten TTL-compatible inputs; ten TTL-compatible outputs
- Analog in: Six inputs, 16 bit, ±5V signal range, 500Hz bandwidth,
free running or synchronised to the stimulus display
- Analog out: Two outputs, 16 bit, ±5V signal range, updates
are frame synchronous
- Response box: Built in infra-red receiver; built in speaker for feedback;
compatible with CB6 & CT6.
- Compatible with FE-1 stereo
goggles
|
Connectors |
- Video output: DVI-I output for connection to analog stimulus display
- Analog I/O: Six BNC inputs; two BNC outputs
- Digital I/O: Trigger In BNC, bi-coloured status LED; Trigger Out
BNC, bi-coloured status LED; 25 way D connector
- Computer interface: USB B input
- Ancillary equipment: Dual 5 pin Tyco Triad type
01 circular connectors
|
Supplied Software |
- MATLAB: CRS Toolbox for MATLAB (R2006
or later)
- Windows programming:VSG Software Library v8.1 for 32 bit Windows
- Demonstration programs: For MATLAB, Delphi, C++Builder, Visual Basic;
source code provided
- Backwards compatibility: Native VSGv6 programs for the VSG2/2,
VSG2/3, VSG2/4 and VSG2/5 can be recompiled and run on ViSaGe
|
Packaging |
- Framestore: x4 PCI Express card (modified 3DLabs R500 PCIe card)
- Control Unit: 280mm x 100mm x 100mm black anodised aluminium tower
- Supplied cables: 2m DVI-D video cable for connection between framestore
and Control unit; 2m DVI-I to VGA video cable for connection
to stimulus display; DVI-I to VGA adapter Windows desktop
output; 1.5m USB cable
- Software: Internet download only. Register your VSG serial number
at our web support portal
- Power: Region-specific 7.5V wall mount PSU
|
Minimum System
Requirements |
- Computer: Dell Precision T3400 Workstation or similar with unoccupied
x4 or x8 PCIe slot, one free USB2 port; contact
CRS for
details of the latest models
- Dual displays: SVGA display for Windows desktop (i.e. 800x600 @ 60
Hz), VGA CRT monitor for Stimulus Display (i.e. 640 x 480 @ 60 Hz)
- Operating system: Microsoft
Windows XP Pro SP2
A comparison
of the ViSaGe with legacy VSG hardware versions |
| Hardware
feature |
VSG
hardware version |
| ViSaGe
PCIe |
ViSaGe
AGP |
VSG2/5 |
VSG2/4 |
VSG2/3 |
| PC bus type |
4 lane,
PCI Express |
66 MHz, 64 bit,
4x AGP |
33 MHz, 32 bit
PCI |
8 MHz, 16 bit
ISA |
8 MHz, 16 bit
ISA |
| Max. transfer
rate from PC DRAM |
>40
MB/s, plus hardware acceleration |
>40
MB/s, no hardware acceleration |
4 MB/s |
1.5 MB/s |
1.5 MB/s |
| Output resolution |
14 bit |
14 bit |
15 bit |
15 bit, 8 bit |
12 bit, 8 bit |
| DAC system |
3 x various manufacturers |
3 x various manufacturers |
2 x ADV7162 |
2 x Bt460 |
2 x Bt460 |
| Graphics processor |
3DLabs Wildcat P25 |
3DLabs Wildcat P9 |
TMS34020 |
TMS34020 |
TMS34020 |
| Graphics processor
speed |
N/A |
N/A |
50 MHz |
40 MHz |
40 MHz |
| Framestore - standard configuration
(AKA "VideoPage" memory area) |
256 MB |
256 MB - [1] |
8 MB |
4 MB |
4 MB |
| Framestore - add-on
sizes |
N/A |
N/A |
24 MB |
32 MB, 16 MB |
32 MB, 16 MB |
| Max. framestore
size |
256 MB |
256 MB - [1] |
32 MB |
68 MB (2 x 32
MB) |
68 MB (2 x 32
MB) |
| Framestore pixel
size |
4 bytes |
4 bytes |
1 byte or 4 bytes |
1 byte |
1 byte |
| VideoPage video
modes |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
8 bit palette |
8 bit palette |
| Overlay plane size (AKA "OverlayPage"
memory area) |
16 MB |
16 MB |
2 MB |
2 MB |
2 MB |
| OverlayPage pixel
size |
4 bytes |
4 bytes |
1 byte |
1 byte |
1 byte |
| OverlayPage video
modes |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
2 bit palette |
4 bit or 8 bit palette, |
4 bit or 8 bit palette |
| On-board, non-display memory (AKA
"ScratchPage" memory area) |
8 MB - [2] |
8 MB - [2] |
8 MB |
4 MB |
4 MB |
| ScratchPage pixel size |
4 bytes or 1 byte |
4 bytes or 1 byte |
1 byte or 4 bytes |
1 byte |
1 byte |
| ScratchPage video modes |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
8 bit palette |
8 bit palette, |
8 bit palette |
| Local, non-display memory (AKA
"HostPage" memory area) |
Unlimited - [3] |
Unlimited - [3] |
Unlimited - [3] |
Unlimited - [3] |
Unlimited - [3] |
| HostPage pixel size |
4 bytes or 1 byte |
4 bytes or 1 byte |
1 byte or 4 bytes |
1 byte |
1 byte |
| HostPage video modes |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
8 bit palette
24 bit true colour |
8 bit palette, |
8 bit palette |
| Digital I/O |
Ten in
Ten out |
Ten in
Ten out |
Ten in
Ten out |
Eight in
Nine out |
Five in
Nine out |
| Analog I/O |
Six 16 bit in
Two 16 bit out |
Six 16 bit in
Two 16 bit out |
Five 12 bit in
One 12 bit out |
Seven 12 bit in
One 12 bit out |
Seven 12 bit in
One 12 bit out |
Hardware reaction timing
(requires CB6, CT6, CB3 or CT3 response box) |
Yes (only CB6, CT6) |
Yes (only CB6, CT6) |
Yes |
Yes |
Yes |
| Max. pixel clock |
160 MHz |
160 MHz |
150 MHz |
120 MHz |
120 MHz |
| Max. line rate |
200 kHz |
200 kHz |
200 kHz |
200 kHz |
200 kHz |
| Max. frame rate |
200 Hz |
200 Hz |
500 Hz |
500 Hz |
500 Hz |
| Support for VSGDSP |
No |
No |
No |
Yes |
Yes |
| Support for RG1,
RG2 |
No |
No |
No |
Yes |
Yes |
| Supported in VSG
software version |
8.1 |
8 |
8, 6 |
8, 6, 5, 4 |
8, 6, 5, 4 |
Important Notes
[1] - The original
ViSaGe framestore was provided on a dual-head AGP graphics card.
The
framestore memory
space was shared between the Windows desktop and the VSG Stimulus
Display. This means that some of the 256MB area was reserved
for use by the Windows display.
[2] - The ViSaGe on-board,
non-display memory space is emulated using main PC memory and
is provided only for backwards compatibility. There is no additional
benefit in using this memory space compared to the off-board,
non-display, virtual memory space.
[3] - The off-board,
non-display memory space is a virtual VSG memory area which uses
main PC memory. The memory space size is dependent on the amount
of free RAM in your PC.
|