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Why do I need a ViSaGe ?
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Getting from that brilliant insight to the crucial experiment can be the hardest part of any research project. The choices for visual stimulus generation can be bewildering, but false starts waste your time and money.

Computer graphics seem the obvious solution, but it's not that simple. Most systems are designed for games: they are difficult to program and unsupported. Their dynamic range is limited, with inadequate contrast and colour control, and timing is unpredictable. You need the ViSaGe advantage ...


Compare VSG Hardware

The table below lists the main VSG hardware features and illustrates the differences between the systems.

Hardware feature VSG hardware version
ViSaGe VSG2/5 VSG2/4 VSG2/3 VSG2/2
PC bus type 66 MHz, 64 bit, 4x AGP 33 MHz, 32 bit PCI 8 MHz, 16 bit ISA 8 MHz, 16 bit ISA 8 MHz, 16 bit ISA
Max. transfer rate from PC DRAM >40 MB/s 4 MB/s 1.5 MB/s 1.5 MB/s 1.5 MB/s
Output resolution 14 bit 15 bit 15 bit, 8 bit 12 bit, 8 bit 8 bit
(12 bit optional)
DAC system 3 x various manufacturers 2 x ADV7162 2 x Bt460 2 x Bt460 1 x Bt459
(2nd Bt459 optional)
Graphics processor 3DLabs Wildcat VP P9 TMS34020 TMS34020 TMS34020 TMS34010
Graphics processor speed TBC 50 MHz 40 MHz 40 MHz 32 MHz
Framestore - standard configuration (AKA "VideoPage" memory area) 256 MB - [1] 8 MB 4 MB 4 MB 4 MB
Framestore - add-on sizes 256 MB 24 MB 32 MB, 16 MB 32 MB, 16 MB N/A
Max. framestore size 512 MB - [1] 32 MB 68 MB (2 x 32 MB) 68 MB (2 x 32 MB)
Framestore pixel size 4 bytes 1 byte or 4 bytes 1 byte 1 byte 1 byte
VideoPage video modes 8 bit palette
24 bit true colour
8 bit palette
24 bit true colour
8 bit palette 8 bit palette 8 bit palette
Overlay plane size (AKA "OverlayPage" memory area) 16 MB 2 MB 2 MB 2 MB N/A
OverlayPage pixel size 4 bytes 1 byte 1 byte 1 byte N/A
OverlayPage video modes 8 bit palette
24 bit true colour
2 bit palette 4 bit or 8 bit palette, 4 bit or 8 bit palette N/A
On-board, non-display memory (AKA "ScratchPage" memory area) 8 MB - [2] 8 MB 4 MB 4 MB 4 MB
ScratchPage pixel size 4 bytes or 1 byte 1 byte or 4 bytes 1 byte 1 byte 1 byte
ScratchPage video modes 8 bit palette
24 bit true colour
8 bit palette 8 bit palette, 8 bit palette 8 bit palette
Local, non-display memory (AKA "HostPage" memory area) Unlimited - [3] Unlimited - [3] Unlimited - [3] Unlimited - [3] Unlimited - [3]
HostPage pixel size 4 bytes or 1 byte 1 byte or 4 bytes 1 byte 1 byte 1 byte
HostPage video modes 8 bit palette
24 bit true colour
8 bit palette
24 bit true colour
8 bit palette, 8 bit palette 8 bit palette
Digital I/O Ten in
Ten out
Ten in
Ten out
Eight in
Nine out
Five in
Nine out
Eight in
Nine out
Analog I/O Six 16 bit in
Two 16 bit out
Five 12 bit in
One 12 bit out
Seven 12 bit in
One 12 bit out
Seven 12 bit in
One 12 bit out
Zero in
One 12 bit out
Hardware reaction timing
(requires CB6, CT6, CB3 or CT3 response box)
Yes Yes Yes Yes No
Max. pixel clock 160 MHz 150 MHz 120 MHz 120 MHz 108 MHz
Max. line rate 200 kHz 200 kHz 200 kHz 200 kHz 200 kHz
Max. frame rate 200 Hz 500 Hz 500 Hz 500 Hz 500 Hz
Support for VSGDSP No No Yes Yes Yes
Support for RG1, RG2 No No Yes Yes Yes
Supported in VSG software version 8 8, 6 8, 6, 5, 4 8, 6, 5, 4 8, 6, 5, 4, 3
Important Notes

[1] - The ViSaGe framestore is provided on a dual-head AGP graphics card. The framestore memory space is shared between the Windows desktop and the VSG Stimulus Display. This means that some of the 256/512 MB area is reserved for use by the Windows display.

[2] - The ViSaGe on-board, non-display memory space is emulated using main PC memory and is provided only for backwards compatibility. There is no additional benefit in using this memory space compared to the off-board, non-display, virtual memory space.

[3] - The off-board, non-display memory space is a virtual VSG memory area which uses main PC memory. The memory space size is dependent on the amount of free RAM in your PC.

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